Introduction
The story behind the game
Back in December of 2015, my cousin Mario and I created a game called Amateur Archaeology III for the GM48 Jam. As this supposes, we built this game using Game Maker 8. Mario implemented the initial idea and all the visual and audio assets for the game. Once that was in place I polished and implemented the “complex” mechanics of the game like the level generation.
Devlog
Techincal details & journey
On April 2020, I wrote a devlog about the process of creating a new version of this game for feature phones using Javascript. It covers the whole process day by day, illustrating the challenges and solutions I found along the way. It's a fun read if you're into game development.
Live Demo
Play the game
You can play the game right here. See the phone? just click on it and use the up, down, left, and right keys to move the character.
Something I forgot to mention in the devlog is how fun it was to make the banana simulator. I took a photo of the real phone and created a vector version of it. I love the end result.